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Hesod Adee
Kiwis In Space
323
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Posted - 2014.04.29 22:03:00 -
[1] - Quote
I don't see how this would change anything. I don't have the time to play more than one MMO as they all have a habit of eating up all of my gaming time. I'd still be paying $15 per month and I'd still only be playing one MMO.
I can only see two things that might save the subscription model: - Lowering the subscription price. - Copying Eve's plex system so that some players can play for free.
Every other new subscription MMO is likely to follow the same path: - Build lots of hype. - Get lots of people on day 1. - Drive people away with launch issues - Try to convince those people to return after the launch issues are fixed. - Fail at getting enough people because most aren't willing to pay more money up front. - Go free to play.
Compare that to MMOs without subscriptions: - Build lots of hype. - Get lots of people on day 1. - Drive people away with launch issues - Try to convince those people to return after the launch issues are fixed. - Get a lot of people back, because the only cost in returning is the download.
Quote:MMOs are stuck in a strange place because yes, as the Elder Scrolls Online team maintains, a subscription fee is the best way to maintain an MMO, as the mass revenue allows for an infinitely better game. This from the devs who took a week between someone posting about a dupe exploit on the forums and implementing a quick fix. Depending who you believe, that specific dupe exploit might have been reported during the beta in early February.
The devs who designed an open world quest that requires players in a later stage to grief players in the earlier stage.
I don't think they are in a position to compare the quality of subscription MMOs to ones without a subscription fee. |

Hesod Adee
Kiwis In Space
324
|
Posted - 2014.04.30 08:27:00 -
[2] - Quote
Gregor Parud wrote:F2P games have a higher percentage of morons, trolls and retards which you'll have to group with
How does the quality of players in games with an upfront fee, but no subscription, compare ? |

Hesod Adee
Kiwis In Space
325
|
Posted - 2014.04.30 10:42:00 -
[3] - Quote
Gregor Parud wrote:"lowering the price".
10+ years ago monthly sub for most MMO's was ~15 euro, today it's STILL ~15 euro and since this little thing called inflation exists I'd say it's pretty much fcking cheap. 10+ years ago free to play games did not exist. Now they do.
Ten years ago people thought that the subscription was required to maintain an MMO. Free to play games make it clear to everyone that it is not true now.
Ten years ago a new MMO only needed to be sufficiently better to get people who didn't think previous MMOs were good enough. Now, they need to be so much more better than F2P titles to justify the increased expense.
Ten years ago, people were experimenting with MMOs because they didn't know what would work. Today the major new MMOs all try to copy WoWs success by being WoW with some changes because it's a reliable profit and investors don't want to risk something new. |

Hesod Adee
Kiwis In Space
326
|
Posted - 2014.05.01 22:02:00 -
[4] - Quote
Webvan wrote:There were free mmo's 10 years ago.
Then what has changed to turn subscriptions into a dying business model ?
Because the latest piece of data I have is that Eve is the only subscription MMO still growing. That tells me that the subscription model is dying. If it's not dying due to increased competition from F2P, what is killing it ?
Eve being an exception makes sense if competition is the problem, as it is different to the typical theme park MMO. So Eve doesn't have the direct competition that the theme park MMOs do.
Quote:WoW's "success" was copied from EQ2. It was also marketed very well, unlike other games in the genre. Then they did extensive psychological studies on how to reach to a certain type of player, one compulsive and addictive by nature, compelled by instant gratification. Lets have a look at historical member numbers. First for WoW. EQ2 was never large enough to make it to that chart. It's on the next chart down.
WoW's success comes from doing things that EQ2 didn't. Things that other MMOs are trying to copy. |
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